The Campaign
Couchet, never accused of possessing imagination and
certainly not shy, declines the opportunity to use the cavalry screen and
pushes directly on with an “all-out attack “on the town of Segurilla. As
attacker and having won the last battle he retains the initiative and elects to
attack. He has three options and decides upon “all-out attack”. This presents
him with the option of making a “hasty attack” whereby “both sides are in some
disorder, possibly deploying straight form order of march or having been
surprised” which involves dicing for each unit as it deploys. A failed roll
means it does not deploy and has to roll again.
Couchet is a dullard! No hasty attack here, one gambit per
campaign is enough for him.
The Battle
for Segurilla
Force Morale is rolled for the plucky British undiminished
by two defeats=11, the victorious French=9
Segurilla, a quiet rural town, famed for its walled gardens
The fusiliers of the 104th de Ligne deploy behind the wall of the
Northern most garden giving them a commanding view down the road that leads
through the town.
Canard deploys the 12 pdr on their South flank and aims his
weapon
Ends Turn 1 |
Codpiddle RHA, deploys his piece in the garden of a small
house to the North of the crossroads, he takes aim at the 12 pdr
McPherson deploys his 71st Highlanders behind a
hedgerow to the South of the town
Turn 2
Ends Turn 2 |
Blue flag-tiffin!
Canard fires!
Direct hit! First fire bonus, controlled cannister fire.16 hits from
17 die!!
2 kills 4 shock, Codpiddle’s crew rout, taking their
distraught bombardier with them!
Force Morale down one.
Turn 3
Couchet deploys in gardens forming a line with le Boit. Le Roux deploys
adjacent to Couchet completing the French line
Another short, French turn
Turn 4
Le Boit’s ligne cross the wall and advance on the town.3 flags!
Moving Random Event 3. Le Boit has trodden in something unpleasant, how his men
laugh behind his back, his status drops to level 1
The RHA crew leave the table Codpiddle runs to join
McPherson. It is not recorded what that “vile individual “Erskine McPherson had
to say to him!
Tiffin! everything stops for tea
3 red flags on the table, the newly promoted Tolerance Burke
deploys the 4 riflemen on the veranda of a town house.
Three blue flags on the table, Estevan Noir deploys his Voltigeur skirmishers in front of the line regiment…
…and begins a flanking manoeuvre
Turn5
3 flags drawn triggers a random event on the unfortunate le
Noir whose men are now “spitting feathers” as their canteens run dry. -1 pip of
movement per die until they get watered. Fortunately, the French invested in a
mule train, unfortunately, it is with Couchet!
At last! Prendergast deploys to oppose the advancing skirmishers.
Turn 5! Where has he been!
He must have been coming down the road when he spied the
skirmishers.
Tolerance Burke directs the fire of the 95th onto Couchet’s
Leger, one kill, one shock
ends turn 5
The situation at the end of turn 5.
The British are established in defensive positions at the
West end of the Segurilla.
Turn 6
McPherson, never spoken of as a patient man, leaves the
cover of the hedge, crosses the road and orders his unit to fire into the ligne
Prendergast opens fire on the skirmishers
2 kill 1 shock
Canard fires at the 95th.Their stone balcony appears
to be no protection. All are killed Burke takes a knock to the head and is
rendered unconscious.
British Force Morale down by two. It’s now lower than the
French at 8 to 9
Le Roux emerges from behind the hacienda
Couchet advances his leger into the village
4 blue flags! Le Roux fires on McPherson
Turn 7
3 flags! Random Event! REF7. A thick pall of smoke forms in front of le Roux’s
grenadiers. What is it with the powder on this campaign? Undeterred le Roux advances
through the smoke, brings his grenadiers on to McPhersons flank and fires. Shock
is doubled when firing onto a flank ,3 kills and 16 shock, the Highlanders are
in trouble.
Two groups break and run. Force Morale down 3 points to 5!
McPherson backs up his remaining group to face the
grenadiers
Prendergast advances into the town, forms up behind the wall of the
first house and fires on Couchet, 1 kill 1 shock
the situation at the end of turn 7. In the foreground McPherson men
are running, in the town Couchet and le Boit are advancing and the hapless
Prendergast is taking up position behind the wall.
On the veranda of the villa by the fork in the road,
Tolerance Burke slumbers on.
Turn 8
Burke sleeps on blissfully unaware of the carnage
around him. One aspect of the game is the capriciousness of the draw. Here the
British have drawn 3, Burke, who is unconscious, with no command and unable to affect
the game in any way, while the French have drawn 4, le Roux, who is on McPhersons
flank and ready to fireTurn 9
Le Roux is drawn, there are two French flags on the table. Pas de Charge, a characteristic that some French units possess, allows them an extra dice for movement and removes 2 shock per group as they charge. 3 dice, minus 1 for the remaining shock, 8 inches and Le Roux is in-just! The grenadiers charge into McPherson!
The fighting is a grim, bloody affair, the Highlanders are wiped out.
17 x d6 v 7 x d6
McPherson and Codpiddle are taken prisoner.
British Force Morale down 1 to 4.
"I shall have to ask for your sword sir!" |
In the town, le Boit and Couchet advance.
Noir moves in behind Prendergast and uses Sharp Practice to fire into
his rear.
In the tradition of British commanders throughout history,
Prendergast got himself outnumbered and surrounded! Someone somewhere is
playing the “last stand music”
It’s a slow sad trumpet soliloquy.
No comments:
Post a Comment