Gorluks Uruks |
The Final
The Last Stand
The White Finger have had heavy casualties but have been joined by
Gaakh, berserker and Maugak, a Uruk Hai warrior, armed with sword and shield
Mordororx!
Definitely the largest company at this stage.
Team Evil |
Doubty warriors and a gallant knight upon an armoured steed
Justice for Eomer. There is no justice, there’s just us
the Good Guys |
Theowulf knows the area well and they make good time, before
the long the men, united now in their hatred of orckind, come across the trail
of the retreating invaders and following it soon start to catch up.
The orcs and Uruks, climb a small hill and prepare to make a
Last Stand
For the last game, I rolled “Stand Your Ground” perfect for
the narrative that has grown out of this campaign. This game lasts until one Battle Company has been reduced to
25% of its starting models. The winner is the company with most models on the
hill at this point.
The defender, Evil, sets up on the hill and the attacker,
Good, sets up anywhere 6” from the hill. I defined the area of the hill with a
circle of rocks and did a similar thing to mark 6” out from that.
the Arena |
The defiant orckind. Defender deploys first, not knowing
where the attack will come from, they deploy in a circle covering all angles.
Team Evil has the numbers but they are facing a warband with heavier armour and
higher fight values. This going to be a tough fight.
The Good guys line up to attack from the flanks. They are a smaller
force than the enemy, so it makes sense to attack all from one direction and
stay together to avoid individuals being outnumbered and surrounded.
Sir Galastor takes the left flank with his fellow knights,
while Theowulf takes the centre, sending both archers to the right flank to
provide covering fire for the inevitable assault.
Turn 1 Eomund takes careful aim and hurls his throwing spear,
it hits its mark and Ugzug crumples to the ground injured.
Both side fire arrows with no effect
Turn 2 On the West side of the hill, Madgash is lining
all the scrapper orcs up to form a shield wall, “best kind of defence on a hill
and all that…. let ‘em come to us….let ‘em be fighting up hill…spears to the
rear….stand firm….”
….and of course, in the way of all orcs everywhere….
“……..CHAAAAAARGE!”
This is not to be one of the famous charges of legend!
The orcs have another run of shocking misfortune with the
dice
By the end of turn 2, Garulf and Eomund lie in the dust but Team
Evil have lost 6
Turn 3
Blaggard drops Eodred but Theowulf takes down Gaakh, the
berserker, who falls mumbling something about cheese
Galastor dispatches Maugak
Turn 4 The orcs best turn! Blaggard injures Eodan,
Madgash takes down Barahil
Shagrat has been fighting like a lunatic, winning scrap after
scrap, despite being outnumbered AND forgetting to “shield”
Ingon stabs him from behind and the mad little imp collapses
Turn 5
Theowulf beats Blaggard taking the big orc down
Grimmund stabs Gargul and Galastor charges into Madgash,
injuring the Orc leader and bringing an end to the game,
A victory for the Good Guys
So who won the campaign?
It was very close! The Men of the West, proved to be a
powerhouse, possibly OP at this beginning level, maybe they should be more
expensive. They could not beat the orcs though, who. perhaps owed their victory
to being able to replace losses cheaply.
First place Mordororx won 2 lost 2 Final Rating 178
The heroes all get a point of Might Will or Fate. This
brings Madgash up to the maximum 3 points of might. The Orcs have had a good
campaign, they have the biggest war band at 10 fighters and they have recruited
two Black Guard Orcs. Ugzug has the ancient bracelet of Terror
Second Place Where is Boromir? Won 4 lost 0 Final
Rating 172
Galastor has increased fight, courage and might and has
become a hero to reckon with. But the real star of his warband has to be Hastor@61
points he has picked up +1 strength, +1 wound, +1 fight and +2 might as well as
heroic strike.
Third Place Justice for Eomer Won 1 lost 3 Final
Rating 108
Theowulf now has Bane of Kings and Lead by Example, Baldor
has Blade Master, Grimmund gets promoted to rider and Dernmund becomes a hero.
I like this warband, I would like to use them again, I will create some more
figures to represent them.
Fourth Place the White Finger Won 1 lost 3 Final
Rating 94
I am imagining Gorluk stood before Saruman, “we didn’t have
the luck” and he’s right. I have rarely witnessed such appallingly bad dice.
What is left of his company is actually quite good. Bizarrely, having rolled so
badly throughout, The Finger rolled three straight 6, s for advancement so
Ogzul, Ugbad and Gargul are all promoted hero. They have acquired Gaakh the berserker
and Maugak the Warrior. I shall certainly play these guys again, but after I
have built some new figures to represent them, something nearer to what I imagined
when I read the book.
As for the rescue missions the Rohirrim did not succeed,
Eomer had been released long before Theowulf and his hapless band got to
Edoras. The Men of the West did not succeed, Boromir died before they had left
Gondor. The white Finger did not “rescue” a halfling, if such a thing even
exists! Only Madgash, with the quest to rescue himself succeeded but as for what
happened to him next this story does not tell
Overall, this has been great fun to set up and play. It
really felt like a story unfolding. Battle Companies brings out the best in
what is already a very good system for skirmish play. I can’t wait to try this
against an opponent, I just hope I have better luck than the Finger!
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