The Raid
The Hundred
Years War campaign continues…
We decided to
play the Raid from the main rule set next as it fits quite nicely with the
campaign and it has not yet been play-tested.
The Story
So Far A Retinue
launches a Raid into enemy territory, taking as much of value as they can and
burning and pillaging as they go. The Alarum has been raised and the local
Captain is on his way!
The Set-Up A rural setting. The table should be liberally strewn with small walled and fenced fields, animal pens, sties, eel ponds, orchards and maybe a Farm House or a few scattered cottages representing prime farmland. 9 objective markers are placed evenly across the board, one in the centre and the others at least 12” or so apart and surrounding the central marker in a circle or a box shape
Each animal
is an objective marker and represents the Booty! A deck of cards, the Booty
Deck, is prepared with 6 black cards representing Booty in the form of ducks,
sheep, honey, a complacent Longhorn Bull and other movable assets and three red
cards representing Resistance from the locals, Angry Peasants, a local village head
man, a furious Longhorn Bull bull…
Rob’s
English enter the table
“Look! A cow!”
“Shoot it!”
“No, you fool, tis Booty!”
Rob is
trying a slightly different set up with two men at arms and fewer archers.
Enter Gui
Seigneur de Roche Guyon and his Gendarmes, Bernards de Mantes Jolies is having
a nice lie down after his nasty fall from his horse in the last encounter. The
unstoppable Gui has become even more monstrous Prowess 4 Health 4 he has since
added Berserk Rage
Enter the
crossbows…the Laurel and Hardy team of the Ruckus world, they are totally inept
and may need a buff of some kind, in a game where points are used for game balance,
these guys would be very cheap…something to think about
The Spears,
not quite as useless as the crossbows, I suspect they might do better with
shields, once they deploy Pavise they are stationary. They would probably come into their own with dismounted
men at arms to support
A brave
sight as they thunder through the little hamlet
Oxford feels drawn to the sheep…
Imminent
arrow storm!
“Can I shoot
it now?”
“And how will we get it home? Drive it with a
stick!”
Long Legs
the Archer has two skills Odds Bodkins which means he can pick targets at long
range rather than randomising his hits and Strong in t’Arm which increases his
range…verily he is a medieval sniper! Luckily I got the Special event "Hic!" and played it on him! This character has been heavily imbibing of the local fermented produce and becomes Feckless even when in command 5,6 = pick a fight with the nearest character -friend or foe!
While the riff-raff secures the farm, Gui leads his gendarmes to look for a fight
the bigger
picture. Two volleys of arrows hit the Gendarmes. Laurens and Ponset’s horses
are hit and they both bolt
When Ruckus
horses bolt they do so spectacularly and in a random direction, Laurens horse
takes him straight to de Vere
Ponset’s horse
carries him off into another hail of arrows that brings him down and takes him
out of the game
Meanwhile
the Earl takes out Laurens
Gui takes
out a squire but picks up a Wound, he takes two more before he triumphed in the
melee, a tough fighter this Englishman!
Here’s Denis.
He became Feckless very early in the game and spent three turns counting his
toes before deciding to catch up with the others and join in the fray
The hapless crossbows deploy their pavises...well...it gives them something to do
The Spear
men burst out of the Farmhouse, Jehan fails a Mishap for sprinting and becomes
winded denoted by the purple counter
“Look boys!
Target practice!” Spearman Perrin soon
resembles a pin cushion
And to add to
their grief Rob plays an ambush card and the angry family that had been hiding
in the farm house emerge to ladle out the laldy! Sergeant Cardin is soon Wounded
and when he is taken out of the game the French have lost half the force. They
roll their Will to Fight test and roll 4, they rout from the table leaving the English
victorious!
This was a
good fun game; Lady Luck redressed the balance of the previous two games and
sat solidly at Robs’ end of the table! The scenario played well I thought. Rob
took a magnificent, complacent longhorn bull, a small flock of sheep, a quack of
ducks and a hive of honey to earn 11 Prestige Points. I retained some pigs
and cluck of chickens so scored 4 Prestige Points. As Rob won the game he
scored a total of 21 PP and I scored a total of 9.
This seemed
to work well enough. The idea is to play the scenario again with the French as
the Raider. After three games in the campaign, Rob is leading 31 PP to my 29.
Every game is a learning experience and although the main rules are pretty much finished , I made few tweaks to the campaign rules, the rules for Steeds and the Hundred Year War supplement
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