Thursday, July 9, 2020

The Clash of Axes-The Campaign in Ithilien Escalates

Ithilien-the Twin Shrines,nice for a picnic

The Clash of Axes
Khabaal is not surprised in the morning to see a small troop of Variags appear on the road. They are led by the brigand chief Zharius and they are soon in Khabaal’s camp helping themselves to his wine and food.  Jogging along behind them are some Jakhala, swift of foot, they make easy work of the steep hill side.

Trudging up the road, obscured by the dust, come some Easterling axemen, they are led by the fearsome Zhaax, a man of terrible reputation, a pit fighter made good.
The Orcs are nowhere to be seen, they slipped out of camp in the night, eager to avoid more Menfolk. 
 
The Forces of Evil
Khabaal’s Warband
Doing well in this campaign, slowly growing stronger Akhim Dahn, the Mumakrim, is yet to prove himself, maybe this will be his chance





 Zharius and his Variags
“King of the Brigands” Zharius, leads the Variags of Khand. An adept tactician, Zharius employs his men in hit and run attacks against enemy formations. Zharius is an expert shot and can draw and fire two arrows as quickly as most archer’s fire one. He is completely at home firing from the back of his horse whether reaching round to fire behind or ducking low and firing under his horses’ neck. His profile can be found in the Southron Empire pdf in a previous blog
 Zhaax and the Easterlings, half of them have shield and hand axes, half of them are equipped with double handed axes




Zhaax-Born the lowly son of a tavern keeper, he had many brawls and showed himself to be a natural warrior. He became a pit fighter. His skills were recognised by a wealthy man after watching his prowess in the fighting pits with any weapon, however, it was the great axe that became his favourite. He showed a lively intelligence and a keen understanding of tactics and was soon given his freedom and made a captain. In number of small actions, he demonstrated a great talent for war. Quick as a cat and totally fearless he rose through the ranks. He is greatly respected by his men who will follow him anywhere

This model is a real composite job. He is built around the axe which is from Gripping Beast miscellaneous medieval weapons set. As soon as I saw the axe I could see how I wanted this guy to be. I wanted him to have greaves and mail like the other two-handed axe men but I had run out of the Victrix Carthaginians in purloined Roman armour so I used the legs of the Punic officer in lamellar breastplate. These are in a very static pose and had to be cut at an angle at the knee to make them seem more animated, this meant that one of them was too short and so I cut the figures base around the foot and left it in situ, cut into a wedge. The body is GB Saxon Thegn, as a hero I think its ok that he has different, more protective, armour than his men. The arms were a nightmare as nothing I had worked well with the axe. I used forearms from two different figures, I’m not sure which, his left hand is from a space Ork I think and his right is a GB Arab cavalry archer’s open (just released arrow) hand. The head is GB Arab cavalry, (so much mileage from one box!) with an added plume from a Victrix Carthaginian Officer

 The Jakhala with their captain Jabala. Swift of foot and armed with poisoned javelins and hide shields. Quick to attack and quick to run away, desert dwellers they are amazed by the rich vegetation of Ithilien. 
 



The Good Guys
Baragund is delighted to see several Warbands approaching down the road, he is even more pleased when he sees that they are led by three redoubtable lords, Forlong the Fat of Lossarnoch, Duinhir of the Morthond and Dervorin of the Ringlo Vale. “Hoorah!” he thinks, even his thoughts are exclamations, “Hoorah for the fine gentlemen, now shall victory be assured”


The Fiefdoms war band is looking quite strong even with the unfortunate Melathor missing. Baragund is again full of his youthful optimism and noble resolve






The Gondorians have also taken heart from the sight of their allies









 Forlong is perhaps the most well-known of the Fiefdom lords, after Imrahil, if only for his legendary appetite and imposing bulk.  A small force but doughty, the Lossarnoch warriors have Reckless Charge and with Forlong’s “Lord of Lossarnoch” special rule, are sure to cause some casualties.
The Forlong model is all Games Workshop with Gandalfs head on Boromir of the White Tower body and a Rohn Royal Guard spear.Hes been filled out with green stuff 

Duinhir and his longbowmen of Morthond excel at archery, their arrows are a welcome addition to the force




 
And of course, there is bold Dervorin, son of the Lord of Ringlo Vale and some of its fine warriors


 
The forces meet at a place where the river and the road run alongside each other at an ancient shrine Idhrinn Nethel dedicated to the twin spirits of summer and winter. One statue stands looking forlornly across the river to where its sister has collapsed in ruin. The statues were once connected by a roofless hall long since fallen to rubble. Here the Poros is quite narrow and shallow but still rapid and anyone crossing is taking a risk. On a 1 or 2 (d6) they lose their footing and are swept d6“ downstream. The Western bank has a large wooded hill, this is quite dense forest and counts as broken terrain, move at half speed. The piles of rubble are mostly not high enough to provide cover but count as broken terrain to cross.

 Zhaax and his Easterlings enter on the road with the Jakhala forming a skirmish screen in front of them










Zharius and the Variags form a line on the left flank and Khabaal’s war band climb the small hill in the centre










The forces of Good deploy in a long line across the field. Forlong takes the road with Faredor and Dervorin on his right flank. Duinhir takes his archers of Morthond on the far side of the stream to climb the wooded hill to provide flanking fire from there


The Fief Warband deploys on the right flank 



The First Turn-Evil win initiative
Both sides advance, the Jakhala whooping and ululating their war cries, the Easterlings grimly silent, they have a reputation for neither receiving or giving quarter, for them war is always to the death!

 
The men of Lossarnoch beat a slow deep rhythm with their axes on their shields as they walk










 
The Second Turn-Good win initiative
The men of Lossarnoch and the Gondor war band march side by side. The axemen begin their war chant “Lossaaaarrnoch! Lossaaarrnoch!”



 
The first to fall is Meruvin of the Fiefs Battle Company, on the very right of the line, shot by one of the Variags
Bladruth, the Black Root Ranger, is the next to fall, also to a Variag arrow



 Dervorin is hit by an arrow fired by Jihalakhan but fate saves him, and Ilynmar has his horse shot out from under him by one of the Jakhala








 Variags! A constant pain in the flank!





















The Third Turn-Evil initiative
The Jakhala advance throwing their javelins








 
Forlong waves his spear in defiance “What?!You can’t hit me from there?”  He calls in his gruff voice “You must be poor shots indeed to miss such a target as this!”

















 
Khabaal and his company are picking there way through the rubble

Navid hits Dervorin







 
The Fourth Turn A crucial turn. Evil win initiative. Khabaal, Dhalmud, Xephon and Akhim Dahn climb a small cliff to join Zharius on top the ridge
Zharius is plugging away at the warriors of Ringlo Vale
He has hit four…. he does not think it’s too many



 Navid has killed two of the Ringlo Vale men.

 
Dervorin goes down, taken out by a Jakhala javelin.
One of the Easterlings is hit by an arrow fired from the woods, the first Evil casualty. The Good Guys have lost 9!

The Jakhala back off, the Easterlings advance and the Men of Lossarnoch giving one last furious war cry charge home.

“Forlong! Forlong!” they cry

With a flurry of blows Zhaax and Forlong meet in the middle of the fray.


Both heroes use Heroic strength. Forlong the mighty Lord of Lossarnoch rolls double 6, Zhaax rolls 5 and 4. Zhaax uses a point of might to get the draw and wins on Fight value 6v5

Forlong fails Fate and takes 2 wounds

And gets pushed back

The Fifth Turn Good win initiative

The Men of Lossarnoch win most of the duels against the Easterlings pushing them back but causing few injuries.

Forlong charges back into the fray, despite being wounded, the Big Man wants to go out fighting.

Forlong rolls a 2! Zhaax rolls a 3, Forlong uses his last two might to up his roll to a 4 and wins the duel inflicting a wound on the tall Easterling and pushing him back















Sir Barahil of the Royal Household Knights of Prince Imrahil of Dol Amroth, a rather haughty man, charges into the battle on the small hill. He is met by Khalid who, assisted by one of the Variags, deftly turns the couched lance an the knight with the hilt of his scimitar knocking His Lordship to the ground with a roll of double six!






The Archers of Morthond are finally able to fire, they take out Boko and Mula the Jakhala of Khabaal’s company.

A javelin hurled from the melee below wounds an archer



Heavy fighting right along the line

Good are winning most of the duels but seem unable to inflict any casualties







The Men of Ringlo Vale are taking heavy casualties from the arrows of the Variags and the Jakhala javelins







Atop the small hill Khabaal meets his old foe Baragund and takes him down.

Zharius charges into Berethor knocking him to the ground causing a wound

Akhim Dahn chops down Garulf with his short, broad scimitar. The Fiefs Warband is being whittled away

At the end of Turn 5 Good have 17 casualties, Evil have 5 casualties.










The Sixth Turn-Evil wins initiative

The Variags push forward with Khabaal’s company, taking down the last of the Fiefs warband, Eothard of Lamedon and Dunhold of Morthond

Zharius shoots and kills Mared of the Gondorian Battle Company


Scrambling down the small cliff, eager to get into the fray, Akhim Dahn trips on his golden cummerbund and falls knocking himself senseless









Outflanked and taking heavy casualties the Good centre is being overwhelmed











Zhaax swings his Master Forged Battle axe in a wide arc Forlong is slow to respond and the Fatman goes down for good. Both rolled 4 in the duel which meant that Zhaax higher fight value wins the combat and his double six ensures the wounds.

Good casualties at 23 exceeds the Break Point of 22 and the Good Side will be rolling Break Tests




The Seventh Turn

Good win initiative

Most of the Good side pass the Break tests

Again, the Good Guys win many duels but with few casualties


The Eighth Turn

Good win initiative, this time most of the Morthond archers and the Gondor war band fail their Break tests

Two Ringlo Vale warriors have somehow survived to the last blow

Its all over, a complete victory for the Evil side.

This was fun! The duel between Forlong and Zhaax stretched over three turns and was gripping stuff. The battle in the middle was a real slogging match and was interesting in that the Good side won most duels but couldn’t break armour. The evil side caused most casualties with bow and javelin.

Placing the Archers of Morthond on the other side of the river was a big mistake, it took 3 turns to get them in position and by then the two sides were in combat and there were precious few targets.

Running three Battle Companies within a larger battle has been fun but challenging. This was a 600-point battle, I hope the next one will be twice that and on a 6x4 table. I think I may lose the Gondor Warband for that and focus on the Empire and Fiefdom Battle Companies in a large battle setting.



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