-The Peasants are
still Revolting! -
After our
successful solo outing with this scenario, I was keen to see how it played as a
two-player game, so Leigh and I went back to BIG and set up an almost identical
table and revisited the village of Dirt in the Hole.
It occurred
to me, after we had played the game, that for the two-player version a slightly
different narrative should be used, why would two Retinues be involved with
this simple search and humiliate mission? Moreover, two Retinues that are
enemies! Mayhap the answer will occur to me while writing this
Playing a
scenario is essential for playtesting. There are unforeseen challenges that
emerge, rules that work in a different setting do not always gel with the
scenario you are playing, the terrain may prove too restrictive or too time
consuming to cross or too open with too little cover, the game may prove to be
an unfulfilling experience if the victory conditions are too hard to achieve or
if they are too easy, new rules and new Characters can skew game balance and
you have to allow for chance. If you playtested a game and it goes well and you
had fun but rolled well throughout and your opponent has consistently rolled
low, has it really been tested?
Does a tree
falling in a forest that none can see make the noise of one hand clapping? Roll
a d6 to find out!
Do not look
here for metaphysical answers or the meaning of life or philosophical
reasoning, we are here to play games!
The
delightful village of Dirt in the Hole, its peaceful, enlightened residents
gather in the busy central hub and are having an informed and animated debate
on the best way to cook mud…just as they do on every other day
The
villainous Baron Rackass and his Retinue, my guys, approach Dirt in the Hole
from the South…
Perhaps they
will notice the approach of Sir Marley Cockburns and his Retinue from the
North…
…apparently
not. “And then she said add the water to the dirt and I said put the dirt into
the water and stir and then YOU said…”
The Baron a
particularly loathsome, ambitious social climber, a man who would rob a small
child of her pet frog if he were hungry, is determined to search the village
before any of his many enemies and so gain the favour of the king…see…I did
think of something!
Kurt
Beverage, eyes the village greedily, where others see dirt, he sees gold. Some
say he needs to get his eyes fixed…
One of his Archers has failed to keep up
Cockburns
strides purposefully up the road, he is determined to search every nook in this
squalid den of dirt in his bid to impress the King
His Squires,
Reeve Dump and Slade Appleby, sneak into the village with their Spears
I Forfeited
Leigh’s Perk and it felt good… must be the Baron’s evil influence
Don’t attempt to Sprint if you are as Portly as the Baron or a Mishap may occur!
Reeve enters
a house and stops in surprise and alarm…and no wonder...there is a portrait of
the author on the wall. I had forgotten about this until I saw this pic!
Wait a minute,
there is something else there, hidden in the dirt and the gloom…
…it’s Young
Hal, the blacksmiths son, and his mates, and they do not look pleased to see
Reeve and his friends
He’s a big strong boy is Hal and with his mates using their Peasanty skills to mob the Squire he soon sustains a wound…
and is
bundled out of the door
Just as he
had recovered from his sprinting Mishap the unfortunate Baron stumbles into a
hole “Who left this hole here!” he bellows in his rage “Any idiot could stumble
into it!”
Elsewhere in
the village the Baron’s other Squire, Judson Duxbury, and his Spear have
entered another house only to find a swarm of angry bees from the nearby hive.
They Evade the bees in Random Directions.
Realising
that Reeve is having difficulty in subduing Young Hal, Slade Appleby attempts a
Dramatic Entry, pulls it off, leaps through the window feet first and lays out
the unsuspecting villager on the other side
Hearing the
commotion Young Hal turns towards the Squire “With me!” he roars…
But it is
not to be, only one of his erstwhile companions joins in the charge, the others
are too busy celebrating the earlier victory or maybe their ardour has cooled
With his
trusty bill man, Bill Mann, Slade lays out Big Hal and his loyal pal
Captain Cockburns knocks on the door of a particularly foul smelling and dilapidated dwelling…
…and foul
smelling and dilapidated creature emerges! Its Ferg the village drunk “’ave a
lil drink…” he mumbles throwing a clay jug to the Bill man…
“Now look
here my good man, I must search your house in the name of the king” says
Cockburns in a voice laced with distaste
“I’ll fight the lot of you!” roars Ferg and
advances on the Captain
Ferg’s weapons are Alky Breath and a Broken
Bottle
Ferg’s skill
“I’ll fight the lot of you” means that he rolls d6 for his number of attacks he
rolls 3!
He does not have
Cockburns martial skills though and is soon stretched out in the mud, a state
he is no doubt familiar with usually being dead drunk, today, only part of that
statement is true.
“Hic” Cockburn’s
bill man, Arthur Dogg, has drained the clay jug and has become intoxicated.
Leigh rolls d6 and 6=He is Fighting Drunk and must fight the nearest Character,
friend or foe! he takes a swing at his Captain! Orange tokens normally denote Feckless;
this time it is Drunk Feckless and the Character must follow the whims of the
d6 each turn
He is no
match for Sir Marley Cockburns and is quickly rendered unconscious. We decided
that Drunken Comrades could be subdued by members of their Retinue by being beaten
in melee.
The Baron
meets a very interesting Character, Hag Agnes! She has many unusual Skills that
give her several special abilities, one of which is to appear as Alice
Goodwife. Without she would be burnt as a witch, instead she is venerated!
Agnes and
the Baron lock eyes. You have to wonder if they have history!
Under her arm the Old Crone carries a
cauldron of her famous Goodenough stew… “It ain’t magic but it’s Good Enough!”
she cackles. She cackles a lot. She also gibbers, snickers and crows. She is a
bit weird. She seems a bit witch-like. Is she a witch? You will have to wait
for the article containing the rules for Hag Agnes and the other Peasant Heroes
probably in Wi 444, Decembers issue, to find out!
One of the
Baron’s Retainers, Will Archer, spies Reeve way over on the other side of the village,
“It’s a long shot” he murmurs “but it might just work!”
He draws his favourite arrow and shoots
Poor Reeve,
he’s not having a good day! The arrow pierces his armour and he is down…
…and his Spear become Feckless
Slade is still subduing villagers. Leigh really needs this fight to be over so that Slade can get out and get to another house.
It’s not all
going my way however, one of Judsons’s Retainers has found the local still and
he is now Feckless Drunk! He is quickly taken down by the burly Squire
I forgot to
take a picture of the last encounter as it happened and only caught the
aftermath! The gentlemen lying down is
Arthur Six-pennies, the village Head Man who has been laid out by Kurt
Beverage.
Head Men are powerful Peasant Heroes who can use their Agitator and Rabble Rouser Skills to enrage the villagers and make them more formidable in battle. It was fortunate for us that he was the last Encounter or it would have been a much harder fight for both of our Retinues!
I am pleased with this figure, it’s the
Oathmark Human Light Infantry King converted with an Arthurian Briton head from
West Wind Miniatures
Having
searched three houses all the Baron has to do is secure the centre of the
village to win. Kurt Beverage does this and so ends the game.
This was
another excellent and fun game! Leigh definitely had the worst of the
Encounters, which delayed him and frustrated his plans but he won nearly every
Cunning Plan and played his cards well, playing Forfeit twice in a row on Kurt,
meant that he hardly got in the game before it was over! And of course, he
tripped the Baron!
As usual we
got some things wrong, as usual we made small changes to the rules, as usual we
had a lot of fun!
I am not
sure about the premise for this Scenario, I am going to give it some thought.
Next week I shall be in Nottingham meeting with the team at Wi and we will no
doubt edit this scenario and the Peasant rules and it would be strange indeed if
we do not come up with a better story line …unless of course I think of one in
the meantime!
I really
like the figures I am using for the Baron and his Squires and their dark colour
scheme, I am going to create some Retainers to match them and write a Movie
Villain Retinue. I shall of course have to write a Movie True Hero style
Retinue to face them. This could make for an interesting campaign!
The Peasants
are Revolting, scenario and rules, and some tips on how best to use your
Peasants will appear in an issue of Wi, probably December’s issue 444
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