My Baddy
Retinue
I have used
I him in several games, quite a few demos and participation games at shows and
the figure seems to be a one blessed with good fortune…for other Players using
him that is!
As Baron
Blackheart, he has only had two outings, both were fun, he dominated the first
game and lost abysmally in the second one. Damn that Lincoln Green clad varlet
and his archer friends!
Here is the
Baron and his Retinue as I have used him in the last few games
Baron
Blackheart
Skills Skill’d at Arms, Dastardly Schemer,
Evil Genius, Guards! Guards! Behind You! Riposte, Fluted Plate
I drew these
Skills at the start of our last game and it produced a Villian that I really
like. The combination of Evil Genius and Dastardly Schemer produces a typical
movie villain and allows the Bad Guy to manipulate the way the game plays.
Guards Guards proved invaluable in my last game where the Blackheart took four
Henchmen as his personal guard and sacrificed 3 of them in the first turn to an
astoundingly accurate arrow storm from his opponents. The well tested skills of
Fluted Plate and Riposte provide protection and a classic movie trope, the
underhand stab in the belly from a hidden dagger. I have yet to use Behind You!
in a game and have no idea how well it works!
Squires The Barons squires are
straightforward normal Ruckus squires and I think I was lucky to draw these
combinations of Skills
Kurt Maelstrom Mighty Warrior, Stalwart. Kurt is
tall and has a dodgy East European accent and a Klaus Kinski vibe. Kurt is
built from a Steel Fist dummy and head. These are superb figures, slightly
taller than most of mine which makes Kurt stand out in the Retinue. He totes a
massive axe curtesy of the Frostgrave Knights set.
Jack
Nastyface Born to
Hang, Battle Fury. Jack is an old grenadier figure now produced by Forlorn
Hope. I painted his armour with Vallejo Gun Metal then highlighted with Plate
and Mail and a final edge lining dry brush with Shining Silver and then
made his armour darker and darker as I glazed Nuln Oil and Tyran Blue over all.
The trick seems to be just using enough so that the metal still has a glint.
Retainers
Henchmen Lumpy, Chunky, Lopsided, Beefy,
Lumber, and Millstone
Crossbows Slyboots, Shonky, Marketborn,
Wiffle, Dregs and Spotlick
The Baron’s
Retainers
The Henchman
profiles have not had a lot of exposure to game conditions, that is to say, not
a lot of playtesting, it will be interesting to see how they do with more game
time. I think they work well. They do not have the fighting skills of bill men
and cannot provide support. In a normal melee the Henchman is at a real
disadvantage, however the Mobhanded Trait should allow them to gang up and use
numbers to overwhelm their Opponents, in true Bad Boy style! It would take
three Henchmen to guarantee taking out one Billman with average luck due to the
bill man having Skill’d at Arms and being able to Fend. I suspect that a Bad
Guy Retinue would be about equal to a normal Ruckus Retinue, ie one with 9 Retainers.
I also think the Bad Guy Henchmen are an excellent Profile to represent Orcs!
I used a
variety of kitbashes utilising many different figures to represent these
Minions of Evil, even using the occasional controversial scale armour! Movie
medieval baddies pay little heed to historical convention and so neither shall
I! Any pretence at historical representation has gone out the window with this
particular Retinue!
I used a
restricted pallet to create a uniform look of black for the armour, the Citadel
Fang triad, with Nuln glaze, for any soft clothing and Citadel Rhinox Hide for
coifs etc. Boots and belts were made to appears as scuffed leather created from
Army Painter Chocolate, Flat Earth, and Dark Sand. Helmets received a single
coat of Gun Metal with a heavy wash/glaze of Nuln Oil.
The
Goodies
I don’t
really do the Good forces in any game if I am honest, I like the Baddies, the
Orcs, The Bandits, the Jack Palances... However, you cannot have one without
the other and its all about movie tropes so…
I did not
want to do a Robin Hood as I have plans for a whole campaign featuring that
particular Character for later in the year, however, I had already knocked up
some Outlaws from various figures I had and used the classic Lincoln Green as a
theme. And my wife had bought me the Medieval Mayhem set with a rather
diminutive RH figure… So here we are with a NOT Robin Hood.
Everybody
has a different idea of their favourite version of Robin Hood, mine is from the
books by Roger Lancelyn Green, a very traditional story based around the famous
tales, a classic in every meaning of the term.
So, THIS hero is a not Robin Hood, lets call him Robin B’stard. He will
serve to test the rules and provide a template for the Hero to come.
Robin
B’stard-Rogue Knight
Skills Skill’d at Arms, Puissant, Skilled
Tactician, Dashing Hero, Hold My Mead! Deadly Blade, …and his Merry men. He
saves on 4+ no plate armour for him and all Outlaw Heroes have the skills
Woodsman and Nimble
Puissant may
be the best Hero skill in the game, a Prowess of 4 makes everything easier.
Skilled Tactician enables him to occasionally outwit his devious foe. Dashing
Hero makes every Gambit easier to perform, and the experimental Hold My Mede
should ensure that luck does not rule in every play! Deadly Blade is a
well-known Ruckus skill and His Merry Men should ensure that his Retinue does
not vanish into the dark Wood at the first opportunity.
To be Robin
Hood proper he would need some shooting skills, Veteran Archer and Deadly Aim
might do the trick.
Squires
John
Small Saves on 4+, Skill’d
at Arms, Strong as an ‘orse, Stalwart The figure is from Oathmark Human Light
Infantry metal figures and he’s a beaut
Will
Scarlock Saves on
4+, Skill’d at Arms, Hawk Eye, Steady Hand. Another Oathmark HLI Metal and very
nice he is too!
The
Retainers
The Outlaw
Retainer profiles have been around since we first started playing Ruckus and
work well as they are so no need to change them. The Figures are from a number
of different sources Perry, Frostgrave and Oathmark are the majority of the
bodies with arms and weapons form many sources.
They are not quite right yet; I need more quarterstaff toting types and
I am waiting on the Wargames Atlantic medieval levy to complete my set.
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