It is always
a pleasure to visit WI tower, where there is an enthusiasm for the hobby that
is both contagious and inspiring. I was there for a meeting to discuss the
progress of Ruckus with WI Project
Manager James Griffiths and Editor Dan Faulcenbridge and we very quickly got to
talking about timelines, contents and development plans.
I was
surprised and delighted when the Callan boys turned up shortly after the
meeting had started and of course we played a game! Andy, a sworn Lancastrian,
took Horrible Sir Henry Holland’s Retinue and Ian played with part time Yorkist
Sir John de Barre. We played “Lost in the Fog” as I wanted to show off one of
the more unusual scenarios but retrospectively was not my wisest decision. The
initial random deployment unfortunately produced a situation where the spears
of each Retinue were adjacent to each other and opposite their opponents. This
combined with reduced archery due to heavy Fog and then a rainstorm that lasted
three turns resulted in a some very cagey manoeuvring and it was not until turn
ten that the first shots were exchanged.
By this time all the spears had joined up and both Retinues climbed the rocky ridge at the centre of the table where a mass melee occurred which Ian won convincingly, killing both enemy Squires and five Retainers. A luckless Sir Henry Holland, decided discretion was the better part of valour and quit the field of battle
Undoubted
hero of the day was Ian’s Squire, Garret Skinpole, who took out both Lancastrian
Squires and three Retainers and whose name for some reason caused revulsion in James
who decided we should none of us mention his name again which, of course,
resulted in him being mentioned in every following sentence. Oh, the wit of wargamers,
it was very amusing, but I guess you had to be there to appreciate it’s
subtlety
I suspect I
should have chosen the introductory scenario “Get Off My Land!” which would
have forced the Retinues to deploy as Spears and be more aggressive as they
have to take and hold three objectives across the table.
And so, to
business…
We
established a timeline which may be subject to change.
In December’s
issue will probably be a Designers Notes article which has already been written
describing the thought processes behind the creation of Ruckus and an introduction
to the game.
February 24’s
issue, or thereabouts, will feature a selection of stl’s of the Ruckus figures
and so will each issue following this one for a few issues. This or a
subsequent issue will also carry an article on the game that Mark and I played
at WI on our previous visit.
May 24 The
Big One! This issue will contain the free game of Ruckus in a much-edited form.
The current game has about 18,000 words, this one will weigh in at less than
half of that. In order to get it down to that size, we will have to lose most
of the scenarios, the Steeds Chapter, and the Campaign rules. The stl’s with
this issue will bring the total number up to enough to provide for two
Retinues.
There are
also plans to produce Ruckus terrain, objectives, counters, and cards. We
discussed the possibility of a deck of 52 Individual skill cards as well as Character
and Retainer cards all of which will have pictures and profiles on!
For each stl there will eventually be a metal
figure too. Quite an incredible package
It is quite humbling and flattering that they are investing so heavily in my game! I am actually a little overwhelmed and keep expecting to wake up from a dream.
Left-Project manager James demonstrating his great technical skills to get an overhead shot.
We also
discussed the name which was always going to be a decision between Mayhem and
Ruckus. A bit of Market Research by searching Board Game Geek and Wargames
Vault revealed 333 games with Mayhem in the title and only 12 with Ruckus. Both
Dan and James while accepting that Ruckus is not a contemporary word felt that
it was better to use a distinctive title and one that is less likely to get
confused with other games and so the game will be called…
Never Mind
the Billhooks here’s Ruckus! (Ruckus to be in a font four times the size of the
rest)
Tag line “The
Billhooks Skirmish Game”
I would like
the cover art for the title to be in the style of the old 2000 AD comics with
Ruckus leaping off the page!
congrats - looking forward to playing in the future
ReplyDeletethanks Giles! It's the other end of the scale from what you have been doing with Billhooks!
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