Mister 2 B-I-G Billhooks
On a cool, crisp October morning sixteen people from across
the country met to decide who was to be the Top General, ye King of ye Day, the
Big Cheese, the Head Honcho, the Biggest Billhook. They came together at B-I-G,
that is Bristol Independent Gaming, an excellent venue, run by a friendly
professional team, providing the very best in gaming experiences. And they did
not come alone! Marching across the green fleeces of fate were troops from all
over Europe, happy Yorkists and dour Lancastrians, bearing their various Roses,
their were Happy Few- the English army of Henry V, each eagerly stepping into
the breach, there were brightly garbed Venetians and assorted other Italians
waving their pretty banners, shiny armour clad Imperial Teutonic knights on
tall horses still kicking the snow from their hooves, chivalrous French chevaliers
and their unwashed peasanty hordes, the colourful Burgundian veterans of many a
campaign each bearing a bright Burgundian banner and, issuing forth from their
mountain fastnesses, the feared Swiss and their terrible pike blocks!
What a Lot of Billhooks!
Mister B-I-G Billhooks is the nearest thing to a
competitive tournament for a non-competitive community playing a
non-competitive game. Each General plays three games against various “randomly”
picked opponents and scores points for winning the game and for each enemy
leader they kill or rout off the field. They score three points for winning and
one point for each “point of leader” disposed of. Players were asked to keep a
tally of coins taken and this would decide any tiebreaks.
And what do they win? This magnificent trophy! …and of
course, bragging rights. Andy Callan is the current Mister B-I-G Billhooks
reigning champion having beaten his long-time friend Steve Wood in an exciting
very close game in the original Mister B-I-G Billhooks tournament earlier this
year.
We had eight tables and on a spare table laid out the
terrain pieces, woods fields and hills. A terrain buffet!
Andy Callan v Nathan Round One “Irresistible force (Nathan
McGowan’s Teutonic Knights - with snow on their boots) about to meet immovable
object (my Swiss - who proved solid as an Alp… they must have had their
muesli!). This was Nathan’s first game of Billhooks- a tough call indeed
but played like a gentleman! Better luck next time!” Andy Callan
Billhookers are a friendly supportive bunch and there is nothing incongruous
about a first-time player playing against a reigning champion and author of the
game! Seasoned players are asked if they will tutor first timers and ease them
into the game. The game itself is so capricious that even a brand-new player
can topple the most experienced veteran given a good run of luck!
“This was the moment when I thought I’d had it! Jason’s
light cavalry ignored my bow/bill block up on the hill, in preference of
hitting my general’s already weakened block in the rear to try and clinch
victory. Somehow my archers HELD, preventing an over-run into the Men at Arms
which would surely have been the end. Their rear temporarily secure, the M@A
were spurred on to beating back the enemy general in front of them (just).
Then, Hastings 1066-style, the bows on the hill rained a volley down onto the now
fallen-back enemy general, who took an arrow to the eye through his visor slit,
ending the game" Jan
Noah Tovey v Ian Callan
Ben Mallet v Simon Wilde behind
Troy v Elliot
Colin v Andy M behind
Lloyd Lewis v Steve Blease Round one “All those knights and
scouts! Better place our stakes and go full Agincourt! It certainly was a
particularly close fought battle and great fun. Both Light Horse were the
stars”-Lloyd
same game Lloyd –“Yonder Gonne took it’s toll on Robert
Hungerford’s ward before his brother went on the rampage with the light horse.
They daunted and then finished off two veteran units before being bounced from
the flank of a disarrayed unit. Had they won the game would have been mine”
After the first Round, while we were eating our delicious
B-I-G Chile, the Generals lined their armies out on the tables for inspection
for the Best painted Army competition.
This year’s worthy winner was Rob Squires with his English Hundred Years
War army which Rob describes…
My force, led by the Earl of Oxford as he tries to plunder
back the wealth lost by his predecessors! He's employed a free company to help
him do so. On the far left we have Robert Hoon (Red and White) and on the right
Barbus the Cuckold (Yellow and Black). Both those characters are based on mine
and my brothers’ characters from an old game. Up front we have the coulourful
and fancy Jinetes (AKA Spanish SAS), great for diverting attention away from
the veteran longbows and men at arms!
There was some stiff competition though! This wagon
supporting Ben Mallet’s Yorkist host caught my eye…
...with it's cheeky score board!
Ian Callan’s supply tent. If anyone wondered how Ian’s French knights managed to charge around the whole day long…
…this chest has the answer
After the First Round Andy Callan was in the lead on 7 points, Rob
and Jan were both on six
The Second Round saw Elliot’s Yorkists playing Rob’s English
Hundred Years War. By using the core rules as a default, we found it easy to
use armies from different regions against each other.
In the background
Martin v Simon-a real grinder! A hard fought, very close game that produced
various howls and yowls and the occasional roar of triumph!
Rob “At this point my veteran archer line was very close to
having to take a moral check…
…Luckily the brave men at arms jumped in front just in time
and all Elliots arrows bounced off their armour!”
“The push up the hill won me the game. Barbus (yellow and
black leader). Got rid of Elliot's cavalry and then turned in to his main force
which had been congested by the terrain”. Rob
Lloyd v Jim
Behind them the two cherry poppers play off Noah v Troy
Ben seems amused to be facing Ian’s French Knights He did
win so…
Behind Jason faces
the reigning Champ!
This was game that I wanted to see! Nathan’s Teutonic
Knights v Steves Burgundian Gendarmes
The Rest of his army are not too shabby!
Nathan’s Crusading Teutonic knights had brought the snow with them!
This did not end well! Steve’s kniggets proved the stronger
on the day!
B-I-G certainly know how to host a Tourney! There were goody
bags containing 6 harquebus armed skirmishers with their own movement tray,
three custom made Billhooks measuring devices, (in picture) two unique Special
Event cards provided by Wargames Illustrated and a free pencil!
After the Second Round Andy Callan has a narrow lead with 13
points Troy and Andy Milburn are both on 12 points, Jan Ash 11 points and Rob
Squires has 10
Round Three
Jan v Ian. Things got very busy for me at this stage of the
day consequently I took very few pictures…well…two!
“Facing two double
waves of knights is a scary thing. Scarier still are the light cav lurking
behind the trees, ready to wipe out my cowardly entire left ward with a single
charge. The centre did its job and held, though. Very lucky with the cards -
the enemy mounted general fell off his horse in round 1 so wasn’t able to move!
Then my right used the Flank Attack special event to charge into the enemy
centre ward, cause mayhem and rout the enemy general off of the table.” -Jan
“The French juggernaut prepares to meet an immovable English
wall of steel. It was close but no cigar. Well done Jan. The French aristocracy
meet yet another glorious death. Power to the people” -Ian
And then it was all over! A truly wonderful day that
everybody enjoyed. It was fantastic to witness the laughter, the triumphs, and
the frustrations and one player actually jumping up and down at one time as his
opponent rolled another handful of 5’s and 6’s!
Mr Andy Callan successfully defended his title and bore away
the prize but every one took home the joy and satisfaction of a good day’s
entertainment.
For a competitors view point I would recommend Steve Blease' excellent blog Bleaseworld
Thoughts and conclusions
What an excellent
game Billhooks is! Every game is different, every game is fun, they all feel as
if they could have been an historical event and no game is won until it is won!
The game works well on every level and the rules stand up to
most situations, however, no game is perfect, here are my thoughts following
our recent tournament.
Draws
There are only two ways that a game of Billhooks can be
drawn that I know of and as far as I know they have each only happened once at
Billhooks tournaments. If both Cin C’s are killed in the same melee as happened
at Derby in BASH 1 or if, as happened at Mister 2 B-I-G Billhooks, both armies
have companies that Daunt off the field in the same end of turn phase and
reduce both armies coins to less than one.
In future tournaments at B-I-G if any game runs over time
and both armies have lost the same number of coins then the result will be
decided by a coin toss, the worse way to lose a game I know, but maybe an
encouragement to those that drag their heels!
Knights
Having now seen quite a few armies where Knights are the key
weapon and main expense, I have to say that they seem to be underpowered and
expensive. At Mister 2 B-I-G Billhooks, several armies had large contingents of
knights that consistently underwhelmed their opponents. Increasing their morale
to d6+2 didn’t solve this problem. AC has expressed the thought that they
should only cost two points each, however, while this makes them more
affordable it would not increase their effectiveness. The problem it seems to
me, is their consistent failure to daunt or break their opponents leading to
them bouncing off the enemy. This is in turn, is exacerbated by losses on “the
way in” meaning that they are usually rolling less dice than their opponents.
Bouncing works well with light cavalry and feels right but seems a little
incongruous with the heavily armoured knights. They end up facing away from the
enemy, disarrayed and vulnerable. The fact that they can only charge twice in a
battle also reduces their effectiveness. While I think most people accept that
knights probably weren’t the powerful, all conquering “tank” of the medieval
world that fiction often makes them, they do feel very brittle and ineffective.
They are currently rather lacking and incapable of delivering the punch that is
surely the wish of every gamer fielding a gloriously painted unit of bold,
brave kniggets. I suspect disappointed players would move away from Knight
based armies for something that is more effective.
So, what might be a solution? The main problem is not so
much their cost as their lack of punch and this is usually, I feel, down to
their comparatively small numbers. They are usually outnumbered by the foot
that they engage with, particularly if they have lost figures through missile
fire. I am wondering whether knights should be arrayed in groups of ten or even
twelve in two lines just like companies of infantry. They would then roll 20 or
24 dice! This would increase their impact and put them on a par numbers wise
with the companies of Men at Arms that are often their downfall. At two points
each, a group of knights would cost the same at 20 or 24 points and could cope
with losses. I think they should still be limited to two charges per game.
This would give increasing numbers to each successively more
powerful cavalry unit. Bands of six skirmishers, squadrons of eight light
cavalry and ?banners? of 10 or 12 knights. I would like to hear other opinions
on this and maybe do a few trials.
An Excellent Meeting always established the date of the next
meeting, and so I can announce that Mister B-I-G Billhooks III -the Extra
Billhook- will be held on Saturday 27th April 2024
Looks like a fun day!
ReplyDeletethank you Ray, it was!
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